![]() UnityEngine.Debug:LogException(Exception)įusion.FusionUnityLogger:LogException(String, DefaultContext&, Exception) (at Assets/Photon/Fusion/Scripts/FusionUnityLogger.cs:139)įusion.Log:Exception(NetworkRunner, Exception) (at Fusion/Fusion.Common/Log.cs:114)įusion.d_271:MoveNext() (at Fusion/Fusion.Runtime/Runner/:752) Maybe the next error message is more helpful: DllNotFoundException: nanosockets assembly: type: member:(null)į (System.String ip, System.UInt16 port) (at Fusion/Fusion.Sockets/NetAddress.cs:119)į (System.UInt16 port) (at Fusion/Fusion.Sockets/NetAddress.cs:98)į (Fusion.StartGameArgs args) (at Fusion/Fusion.Runtime/Runner/:677) `1:TrySetResult (int16)į.OperationHandler:SetResult (int16) (at Fusion/Fusion.Realtime/RealtimeExtensions/OperationHandler.cs:33)į.OperationHandler:OnJoinedRoom () (at Fusion/Fusion.Realtime/RealtimeExtensions/OperationHandler.cs:121)į:OnJoinedRoom () (at Fusion/Fusion.Realtime/Realtime/LoadBalancingClient.cs:4177)į:OnEvent () (at Fusion/Fusion.Realtime/Realtime/LoadBalancingClient.cs:3227)Į:DeserializeMessageAndCallback () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PeerBase.cs:899)Į:DispatchIncomingCommands () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/EnetPeer.cs:565)Į:DispatchIncomingCommands () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PhotonPeer.cs:1771)Į:Service () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PhotonPeer.cs:1685)į:Service () (at Fusion/Fusion.Realtime/Realtime/LoadBalancingClient.cs:1399)į圜lient:Update () (at Fusion/Fusion.Realtime/Client/FusionRela圜lient.cs:219)įusion.CloudCommunicator:Service () (at Fusion/Fusion.Runtime/CloudServices/CloudCommunicator.cs:51)įusion.CloudServices:Update () (at Fusion/Fusion.Runtime/CloudServices/CloudServices.cs:154)įusion.NetworkRunner:Update () (at Fusion/Fusion.Runtime/Runner/NetworkRunner.cs:1120) ![]() `1:Startd_271> (Fusion.NetworkRunner/d_271&)įusion.NetworkRunner:ShutdownWithException (System.Exception)įusion.NetworkRunner/d_270:MoveNext () (at Fusion/Fusion.Runtime/Runner/:730) UnityEngine.Debug:LogError (object,UnityEngine.Object)įusion.FusionUnityLogger:Log (Fusion.LogType,string,Fusion.Log/DefaultContext&,string) (at Assets/Photon/Fusion/Scripts/FusionUnityLogger.cs:123)įusion.FusionUnityLogger:LogException (string,Fusion.Log/DefaultContext&,System.Exception) (at Assets/Photon/Fusion/Scripts/FusionUnityLogger.cs:135)įusion.Log:Exception (Fusion.NetworkRunner,System.Exception) (at Fusion/Fusion.Common/Log.cs:114)įusion.NetworkRunner/d_271:MoveNext () (at Fusion/Fusion.Runtime/Runner/:752) When I run the app and click the scene I get the following error: System.DllNotFoundException So when using the Fusion 100 sample project as a basis, I removed the Photon folder and imported the latest nightly build from the SDK&Releases section (Photon-Fusion-1.1.0-RC-Nightly-449).
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